
POKEMON X AND Y EMULATOR MAC 2010 CODE
It’s much simpler to look at disassembly and see what the code is doing than it is to really understand why it’s doing something, which is a requirement when recreating the audio code. This turns out to be pretty tricky in practice. Merry spent a long time writing tools to help break down exactly what the game was doing, and also decipher what the audio code is doing semantically. In order to write an effective HLE audio engine, one must first reverse engineer the audio code that the game uses, and truly understand what it does. So for emulation, where the goal of many developers is not only to make the emulation accurate, but also to make it fast, HLE audio is a great middle ground as you get to have high accuracy while also taking almost no processing effort.īut as usual, there is one thing that’s particularly hard to get right with HLE audio. Written by the very talented MerryMage, High Level Audio Emulation (or HLE audio for short) provides excellent audio quality while also being very efficient. Take a trip down memory lane, and you’ll dig up a blog post from 2016 titled “HLE Audio Comes to Citra”. With that out of the way, buckle up as it’s now time to dive into the storied history behind the fix for Citra’s most prolific bug yet! All About HLE Audio And Why It’s Awesome

With the level up freeze fixed, Citra has levelled up too! We can’t ever say for sure, but we really hope that it’ll be soon! We’ve done some preliminary profiling and can confidently say that there’s plenty of room for improvement, but now that the code change is live, we welcome any and all contributions to the Teakra project.
POKEMON X AND Y EMULATOR MAC 2010 FULL
How long will it take for games to be full speed with Accurate Audio?.It’s not going anywhere! In fact, thanks to this new accurate audio emulation option, it should help developers make it even better so it will work with every game.


It’s been a long time in development, but we are finally pleased to announce that many of the oldest bugs in Citra are now fixed in the latest Canary build thanks to the tireless efforts of wwylele.Īmong the titles that had issues with Citra’s HLE audio emulation, one stands out as the number one most requested game of all time: Pokémon X and Y.īefore we get too much into the long story behind this great achievement, we should set expectations for what this means for the users of the emulator. These donations are given directly to support the hardworking developers such as wwylele who spent almost an entire year of his spare time on the feature in this blog post! We love working on this project, and have a whole lot more to talk about in the coming weeks!

Thanks to the hard work of one of our very talented developers, some of Citra’s longest standing issues are finally fixed! Special thanks to all those who are supporting these efforts on Patreon. The Pokémon league awaits your challenge! You’ve been asking for it for years now, and we’ve been listening, we promise! Pokémon X / Y and Many More Games Are Finally Working!
